The Code Cartel

A team of Computer Science students from Utrecht University with two intern artists

Paulo Hoogendijk

Paulo Hoogendijk

Unity developer. In charge of testing in Unity.

Floor Kortleven

Floor Kortleven

One of the artists. Worked together with Sanne on all of the 3D art.

Glenn van de Loo

Glenn van de Loo

Scrum Master and back-end developer.

Koos Prevaes

Koos Prevaes

Scrum Master in charge of keeping the project on track and overseeing division of tasks. My other tasks were centered around the game's development.

Luca Mullers

Luca Mullers

One of the product owners in charge of managing the product. Also responsible for the audio programming.

Mirco Clement

Mirco Clement

One of the unity developers. In charge of lighting the game. Assisted with front-end development. Also part of the 3D-modeling team.

Sanne Paus

Sanne Paus

All-round artist. Worked on almost all things visual; from sketch to textured model, from storyboard to trailer.

Teis Poppelier

Teis Poppelier

Unity developer who worked on the AI and unit-testing.

Niels van den Bunt

Niels van den Bunt

Co-chair of the project group. Also worked on the User Interface of the game.

Jago Steenhoff

Jago Steenhoff

One of the product owners in charge of managing the product. Also worked mainly on the website.

Bram van den Akker

Bram van den Akker

Worked on various documents, created the UI, and worked on various other tasks.

Elwin Roebroek

Elwin Roebroek

Co-chair of the project group, worked on implementing the dialog. Also part of the 3D-modeling team.

Erik ter Wee

Erik ter Wee

Focused on the implementation of features and the final integration of demo builds. Also part of the 3D-modeling team.